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Writer's pictureDione Robinson

The Integrity of Art and the Impact of DEI in Entertainment




In recent years, the entertainment industry has seen a significant shift in focus towards diversity, equity, and inclusion (DEI). While these principles are crucial for creating a more inclusive and representative world, their forced integration into existing masterpieces can sometimes be detrimental. This phenomenon has been particularly evident in franchises such as Star Wars and Triple-A video games, where DEI initiatives have been perceived to overshadow the original vision of the creators, leading to fan backlash and financial failure.


The Original Vision: A Sacred Trust

Creators of iconic works, be it in film, literature, or video games, pour their hearts and souls into their projects. Their creations are born out of unique visions, meticulously crafted narratives, and complex characters that resonate deeply with audiences. When these masterpieces are altered to fit modern DEI standards, it can feel to fans as though the original vision is being compromised.

Take the Star Wars franchise, for example. George Lucas created a rich, expansive universe with its own mythology and character arcs. The original trilogy and even the prequels, despite their mixed reception, maintained a certain continuity and respect for the established lore. However, the Disney acquisition and subsequent releases introduced changes that many fans perceived as forced and incongruent with the original narrative. Characters were introduced and storylines were altered in ways that felt more like checkboxes being ticked off rather than organic developments within the Star Wars universe.


The Case of Star Wars


The sequel trilogy, starting with "The Force Awakens" and ending with "The Rise of Skywalker," has been a point of contention among fans. Critics argue that characters like Rey, Finn, and Rose Tico were shoehorned into the narrative to fulfill diversity quotas rather than serve the story organically. Rey, in particular, was criticized for being a "Mary Sue" – a character perceived as overly perfect and lacking depth. This undermined the established lore where characters like Luke Skywalker had to struggle and grow into their roles.

Moreover, the backlash against "The Last Jedi" was not just about its DEI elements but also about the radical changes it made to beloved characters like Luke Skywalker. Fans felt betrayed by the portrayal of Luke as a jaded recluse, a far cry from the hopeful hero they knew. The combination of these factors led to a significant division within the fanbase, diminishing the franchise's once-universal appeal.




The Gaming Industry: A Cautionary Tale


The impact of DEI-driven changes is not limited to film. The gaming industry, particularly Triple-A games, has also seen instances where the forced inclusion of DEI elements has led to negative outcomes. While diversity in video games is essential, and representation matters, the execution is crucial. When done poorly, it can lead to financial failures, even if the games receive critical acclaim.


Notable Triple-A Failures


  1. Battlefield V (2018): Despite its critical success, Battlefield V struggled commercially. One of the significant controversies was its portrayal of female soldiers in frontline combat roles during World War II. While historically, women did serve in various capacities during the war, the game's portrayal was seen by many as historically inaccurate and forced. This led to significant backlash and a call for boycotts, ultimately impacting sales.

  2. Marvel's Avengers (2020): This game aimed to capitalize on the success of the Marvel Cinematic Universe. However, it introduced several new characters and storylines that felt disjointed from the well-loved source material. The attempt to include a diverse range of characters, while commendable, was seen as superficial and detracted from the core gameplay experience. The result was a commercial disappointment, with significant drops in player numbers shortly after release.

  3. The Last of Us Part II (2020): Though critically acclaimed and awarded numerous Game of the Year accolades, The Last of Us Part II faced substantial fan backlash. The game's narrative choices, particularly the handling of beloved characters and the introduction of new ones with a strong emphasis on diverse representation, polarized the fanbase. Many felt that the game's focus on DEI came at the expense of coherent storytelling and character development, leading to a mixed reception among players.


The Essence of Originality


The core issue lies not in the inclusion of DEI material but in the manner of its integration. Forced diversity can come across as pandering and disrespectful to the original source material. True representation should feel natural and enhance the narrative, not distract from it.


Creators who wish to incorporate DEI principles should be encouraged to do so in their original works. This approach not only preserves the integrity of existing masterpieces but also allows new stories to flourish, reflecting a diverse range of experiences and perspectives. Original works that naturally incorporate


DEI elements tend to resonate more authentically with audiences, demonstrating creativity and a genuine commitment to representation.

Crafting Original DEI Narratives


One of the most powerful ways to champion DEI in entertainment is through the creation of new, original works that embrace these principles from their inception. When a narrative is built around diverse characters and inclusive themes from the ground up, it feels organic and respectful, rather than forced or contrived. This approach allows for the celebration of diversity in a way that enhances the storytelling experience.


Consider the success of shows like "The Mandalorian," which, while part of the Star Wars universe, introduced new characters and storylines that felt fresh and organic. The show's diverse cast, including Pedro Pascal, Gina Carano, and Carl Weathers, contributed to its wide appeal without compromising the established lore. This demonstrates that new, well-crafted stories within a beloved universe can honor the original material while introducing diversity in a meaningful way.


The Importance of Authenticity


Authenticity is key to successful storytelling, especially when integrating DEI elements. Audiences can often tell when diversity is being used as a marketing tool rather than a genuine effort to enrich the narrative. Authentic representation involves more than just casting diverse actors; it requires thoughtful character development, meaningful story arcs, and a deep understanding of the cultural and social contexts being portrayed.

For example, the critically acclaimed game "Horizon Zero Dawn" and its sequel "Horizon Forbidden West" feature a strong, well-developed female protagonist, Aloy. The game's narrative, world-building, and character arcs are constructed in a way that feels natural and compelling. The diversity within the game's universe enhances the story rather than detracting from it, showcasing how DEI elements can be successfully integrated when they are part of the creator's original vision.


Financial Failures Despite Critical Acclaim


In examining recent financial failures among Triple-A games, it becomes evident that forced DEI elements can contribute to a game's commercial demise, even if it receives critical praise. The following examples illustrate this trend:


  • "Anthem" (2019): Bioware's highly anticipated game "Anthem" promised a diverse cast and an expansive universe. However, the game was criticized for its lack of cohesive storytelling and technical issues. The attempt to incorporate a diverse range of characters felt superficial, and the game ultimately failed to meet sales expectations, leading to significant financial losses for the studio.


  • "Cyberpunk 2077" (2020): Although not a financial failure in the traditional sense, "Cyberpunk 2077" faced severe backlash for its lack of polish and numerous bugs at launch. The game's diverse representation, including LGBTQ+ characters, was overshadowed by the technical flaws and perceived pandering. Despite its ambitious vision and initial sales success, the negative reception impacted its long-term profitability and reputation.


  • "Watch Dogs: Legion" (2020): Ubisoft's "Watch Dogs: Legion" introduced a novel concept of playing as any character within the game's world, promoting diversity and inclusion. However, the execution was lackluster, with many characters feeling shallow and the narrative lacking depth. The game's financial performance fell short of expectations, highlighting the importance of integrating DEI elements in a meaningful way rather than as a gimmick.


  • Forspoken (2023) faced heavy criticism for its cringeworthy and unengaging dialogue, with the protagonist's lines often deemed awkward and out of place. Critics also pointed out the lack of well-developed characters, making it difficult for players to connect with them in a story-driven game. Additionally, the gameplay mechanics were seen as repetitive and uninspired, lacking depth in combat and exploration. Technical issues, including bugs and performance problems, further hampered the overall experience. The high expectations set by the game's marketing only led to greater disappointment among players when the final product did not meet those expectations.

  • Suicide Squad: Kill the Justice League (2024), the gameplay style, particularly the looter-shooter mechanics, did not align with what fans expected from a Rocksteady game, especially after the success of their Batman Arkham series. The inclusion of live service elements, such as battle passes and online requirements, was not well-received by fans who preferred a more traditional single-player experience. Some fans felt that the iconic characters of the Suicide Squad were not utilized to their full potential, both in terms of gameplay and narrative. Additionally, the art style and visual design choices were divisive among players, with some feeling they did not capture the gritty tone they expected.

DEI and its Perceived Impact




The Path Forward


To preserve the integrity of beloved masterpieces and ensure the success of new projects, creators and studios must approach DEI with authenticity and respect. This involves:


  • Respecting Original Works: When working with established franchises, it's crucial to respect the original vision and narrative. Changes should feel organic and enhance the story, rather than being perceived as forced or pandering.


  • Creating Original Content: Encouraging creators to develop new stories that naturally incorporate diverse characters and inclusive themes can lead to more authentic and compelling narratives. This approach allows for genuine representation without compromising existing masterpieces.


  • Engaging with Audiences: Understanding the fanbase and engaging with their concerns can help creators navigate the integration of DEI elements more effectively. Open dialogue and feedback can guide the development process and ensure that changes are well-received.

  • Focusing on Storytelling: Ultimately, strong storytelling should be the primary focus. DEI elements should enhance the narrative, providing depth and richness to the characters and world. When diversity is woven into the fabric of the story, it becomes a natural and integral part of the experience.



Conclusion

The push for diversity, equity, and inclusion in entertainment is essential and long overdue. However, the manner in which DEI elements are integrated into existing masterpieces can make or break a project. Forced changes that disregard the original vision can alienate fans and lead to financial failure, as seen with several recent Triple-A games.

To truly honor the principles of DEI and create lasting, impactful stories, creators should strive for authenticity and originality. By respecting existing masterpieces and crafting new narratives that naturally incorporate diverse perspectives, the entertainment industry can achieve a balance that celebrates both the integrity of original works and the importance of representation.

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